Game length is 6 innings or 2 hours, whichever comes first.
If an inning is not completed by the time limit, the score will
revert back to the last completed inning. Coaches must agree before
the game to continue to be played in lieu of the time limit before
the game starts.
Team enthusiasm is encouraged. All player chatter must be positive
and directed only towards their team and their teammates. At no
point can a team chant towards their opponent. Examples include "hey
batter-batter swing", "slaughter rule", "yeap", etc. If a team
communicates negatively towards their opponent, the team Manager
will be warned. If the issue occurs again, the team will forfeit the
game and the League Director will address accordingly with the team
The umpire must stand behind the plate on every pitch.
15 run rule after 4 innings, 12 run rule after 5 innings
Teams can score 5 runs per inning until the 6th inning which is 10.
It is the umpires decision to call a game at any time due to
darkness. Player safety is always the main concern.
All other rules not addressed above are governed by
No leading off or stealing. Runners must wait
until the ball is put into play before they can leave the base.
The baserunner will be considered
a live runner at all times until the umpire calls "dead ball".
If the ball is hit into the outfield the runner can advance as many
bases as possible. However, if the runner is not halfway to the base
before a play is made he must return to the previous base. A play is
any attempt to throw the ball to the infield, no matter where the
Runners may not advance on an over throw to first
base. Runners may advance on over throws to second, third, or home
Sliding into a base is allowed,
especially to avoid contact with a fielder, except for going into 1st
If a ball hits a coach in the field of play the batter gets 1st base
and runners that are on base can advance 1 base.
The batter may receive 8 pitches or five strikes before being called
out. The batter cannot foul out (unless the final strike is caught
by a defensive player).
The team must use a continuous
batting order. If a player comes late they will be put in the bottom
of the batting order.
A batter cannot fake a bunt, retract the bat and make a full swing
at the ball.
The coach pitches to his own team, from a distance no less than 20 feet
and no more than 39 feet. He may kneel down or stand to pitch.
If a batted ball hits the coach pitching, it is considered a foul ball
strike and no runners advance. If a batted ball hits the coach pitching
and in the umpire's judgement the coach touched it on purpose - the
batter is out.
Two defensive coaches are allowed on the field.
Ten defensive players are allowed
on the field. The pitcher must play even with or a step behind the
Each player must play two innings in the field.
Players may re-enter the game in
different positions, but must stay in the original batting order.
Halfway stripes shall be used
between 1st & 2nd , 2nd & 3rd,
3rd & home, to assist the umpire’s judgment in whether a
runner is halfway to the base before a play is made.
When a safety base is used at first, the entire base can be used by
either runner or field.
All Catcher's masks must either be Hockey Style,
or have a throat protector
A player can be called up to Mustang for 2
games. After the 3rd game, they must remain on the Mustang team for
the rest of theyear and not play Pinto.